# §Institutions and Games
### What are Institutions
* [[Institutions shape how individuals interact]]
* [[List of Purpose and Missions of Different Institutions]]
* [[There are two levels of institution]]
* [[Reformers are heretics who aren’t kicked out of an institution]]
* [[Individual actions reflect on Institutions]]
* [[Institutions have implicit, explicit, and perceived missions]]
* [[Institutions are the second level of a group selection evolutionary system]]
* Institutions have [[Institutional scar tissue]]
* [[Institutions need to differentiate between individuals inside and outside the institution]]
* [[Gatekeepers are essential to Institutions]]
* [[All institutions are coupled to at least one game]]
* [[Legible games enable people outside of an institution to control it]]
* [[Reformers are heretics who aren’t kicked out of an institution]]
### Institutions working well or badly
* [[Market failures are actually failures of the existing institutions to allow markets to work]]
* [[Most institutions have become cancerous]]
* [[Politicization of an institution means that the people in the institution are more aligned with external goals than the institutions mission]]
* [[Nobody is resigning for failing to do their institutional role]]
* [[The internet has disintermediated institutions shaping individual interactions]]
* [[“Have your cake and eat it too” life-games have led to a toxic society]]
* [[Having more separate games is good for society]]
* [[Lowering barriers to entry is clutch for healthy institutions]]
### Games
* [[People and organizations are all playing some game that has different ways of gaining status and power]]
* [[Fair games can be gamed]]
* [[Fair games have legible rules]]
* [[Fair games are self-limiting]]
* [[Making a game more fair reduces its variance]]
* [[Attempting to make a game more fair by adding rules has many unintended downsides]]
* [[Gatekeeping games vary along two important axes]]
* [[Optimizing for fair gatekeeping games is often disjoint for optimizing for the real game]]
* [[Relative vs absolute games]] ==needs work==
* [[People create proxy games for long term or hard-to-measure games]]
* [[Alignment between people playing different games can happen on finite time scales]]
* [[Reaper functions beat culture decks]]
* [[Reaper functions dominate other incentives]]
### Different Games in the World
* [[The game in national labs is roughly the same as academia but with different constraints]]
* [[Academia is the game where you gain status by getting attention for new knowledge]]
### Questions
* [[Could you design incentives so everyone had skin-in-the-game around institutional purpose and mission?]]
* [[What if you did skin in the game analyses on institutions?]]
* [[What if all entities had expiration dates?]]
* [[Why aren’t people building more institutions?]]
* [[What are proxy games that lead to more awesome sci-fi shit?]]
### References
* [[Venkatesh Rao thread on institution building]]
* [[Yuval Levin on A Time to Build - Econtalk]]
* [[Problematic 5 — The Media is Dead, Long Live the Media]]
* [[carseFiniteInfiniteGames2012]]